3/11/2024 0 Comments Bioshock slug system shock![]() After five years of arduous development, during which time the game's setting had shifted from an abandoned space station overrun with alien eels to a deep sea utopia project gone wrong, the team was about to see whether all of the toil, all of the late nights and all of the seven-day weeks had been worth the effort. ![]() As a huddle of strangers entered the adjacent room, unaware that they were being watched, the team from Irrational Games fell silent. That morning, a dozen senior members of BioShock's beleaguered development team shuffled into a hidden room in the centre of the city, and stood to face a pane of one-way glass. ![]() Enjoy!ΔΆ5th January 2007 was a cold day, even by the harsh standards of a Boston winter. Now that BioShock: The Collection is here, we thought it might be interesting to revisit the original game's troubled development.
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